
Faulty Loops
‼️Please read the instructions as we rushed some stuff and it's not explained in- game 🙏
🤖 AI achieved sentience and turned against its creators, the Harmony Monks. It raised an army of FAULTY LOOPS like itself, the Heretichords, and stormed the Sonic Sanctuary.
It is your duty to purge the AI infedels in one Loop 😇
--INSTRUCTIONS--
- Place units while in the STOP/RESET state (bottom right buttons)
- When the song cursor reaches the tile of your units, they will activate!
- Your goal is to Kill all the enemies to enhance the loop and move on to the next level
- If you fail, you can PAUSE, and then click again to re-place your units, hit PLAY and try again
- Each Level is made up of various Loops. Once you complete all Loops, you will complete one level
--PLATFORMS--
- If a unit is placed on top of a the gray platforms, it will mirror its attack and face the opposite direction
- You can't place units on a crossed out platforms
--UNITS--
- Lance -> hit 2 tiles in front
- Sword -> hit 3 tiles in a cone
- Wand -> hits every tile in front
- Sphere guy -> push 8 tiles around
--FAULTY LOOPS--
- Virus→ stands still — basically just a target
- CoinHead → blocks attacks from the front, but gets pushed anyway
We had so many more units ready to be implemented 😭
--WALKMAN--
- The level is loaded in the STOP state
- Press PLAY to start the music and the green LINE will start to move
- Press PAUSE to stop the loop (music volume set to zero)
- Press RESET to move the bar back to the left and return to the STOP state
- You can place and move the heroes only when they are in the STOP state
Team
Spaghetti: Dev/designer
volta_verve: Dev/designer
Sliver02: Artist
Mattlovelace: GameDev
Dom: Animator
Khlavem: Composer
Robin: Sound Designer
Published | 27 days ago |
Status | In development |
Platforms | HTML5 |
Authors | MattLovelace, Spaghetti, Sliver02, Khlavem |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Hand-drawn, Indie, Music, Short, Singleplayer, Turn-based Strategy |
Comments
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Oh and if you get to the last puzzle :
Even though some events may seem simultaneous, they are actually resolved from top to bottom, left to right. This is especially important for the final puzzle.
thanks, that was exactly the info I was looking for !
edit: I solved it without using this feature, maybe there are multiple ways, <spoil in rot13>: V chg gur 2 jnaq ba gbc 2 ebjf
Known issues
please read as we couldn't fix: You must be in the "stop-reset" state in order to play the units. press space again while in PAUSE state, to stop-reset
when you win a loop, please press again and go to the stop-reset state to place the units. We couldn't fix it in time >.>